![]() ![]() ![]() You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. As an action, a creature can drink the elixir or administer it to an incapacitated creature. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. Alchemist Spellsīeginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice. When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. RAW support for this position: the elf trait specifies the longer age before death.Source: Tasha's Cauldron of Everything/Eberron: Rising from the Last War Tool Proficiency An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old. Although elves reach physical maturity at about the same age as humans, the elven understanding of Adulthood goes beyond physical growth to encompass worldly experience. This provides a rich role play opportunity as the character gets used to being an elf.Īge. See the PHB description of elf to assess the effects of the change.Įlves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. ![]() It retains the capabilities it had in its original form, except it exchanges its original race for the new one and changes its Racial Traits accordingly. The reincarnated creature recalls its former life and experiences. The spell changes the creature's racial traits. (Though how often do adventurers actually live long enough to die of old age?) Your soul and memory are the same, but it's a totally new body - and if the new race has a longer lifespan, the creature now has that lifespan. This fits with the spell description, which has no exception preventing it from working on creatures that die of old age, and which states that it creates a "new adult body" for it. So that means reincarnate can be used repeatedly every time a creature dies of old to let them live indefinitely? If your soul and your body have different ages, bodily death is tied to your body's age, not your soul's. Which age determines when you die of old age? You get a new adult body-not young or old-appropriate for the body's race, so your inner and outer ages can be mismatched. But really the question is about the body. More about reincarnate: if you're a 200-year-old elf, you're still 200 after being reincarnated. Rules designer Jeremy Crawford unofficially confirmed this interpretation when he answered this question in a series of tweets from November 2017: You then have the typical lifespan of that new race, from then on. Nothing about the spell says it maintains your "proportional age", so the age of your new body is simply that of an adult of that race (you're not a child, or an old man/woman). Thus, your new lifespan is determined by the new body you're reincarnated into, not by the age you were before you were reincarnated. It is a dysfunction of the body, not of the mind (except to the extent to which the former causes the latter). Regardless of lifespan, if a creature dies of "old age", it generally means their bodily functions failed in some way that resulted in their death. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body.Īs you can see, the spell creates a new adult body for the creature. The relevant part of the reincarnate spell description says: Yes, a reincarnated creature has the lifespan of its new body ![]()
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